Process to change BOM Quantity after BOM explosion
I want to what is the process that is normally being followed to change the BOM quantity once BOM has been exploded.
I will clarify my point.
I have attached a finished material to the activity and exploded the BOM manually (edit>component>explode).
Now if I want to change the quantity of the header BOM material from (say) 1 to 2 quantity, then how the BOM quantities will get updated accordingly.
e.g. BOM material A has two components B and C.
one A quantity has BOM ---- B is 2 nos. and C say 3 nos.
So if I change the A quantity to 2 nos. after the BOM is exploded then how the quantity of B will become 2X2 = 4 and C will become 6.
What is the process that is normally followed to update the quantity.